﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Quality_Calculator.Skills
{
    class BuffSkillBase : SkillBase
    {
        public eSpell Enum { get; set; }
        public int Duration { get; set; }

        public override void SpellEffect(Synthesis synth)
        {
            synth.Buffs.Add(new Buff() { Spell = this, Turns = Duration, JustCasted = true });
        }
        public virtual bool StartTurn(Synthesis synth) { return false; }
        public virtual void EndTurn(Synthesis synth) { }
    }
}
